SDaL ANTIFAKE CS 1.6
version: 0.82

functions:
----------
* Storing player-data in its own Steam_ID.txt
* Display playerdata with their registered (fake-)names (max.5 names), when they did connect for the first time,
* how often they visit and their last visit on the server
* restrict playername
* create a sdal_look.db4.txt for HLSW (www.hlsw.org)

commands:
-----------
* admin_af: Displays a list of players on the server with their registered nicks
* admin_af_purge: Deletes old files and creates a new index.txt (DO NOT USE IN MAINTIME! It will lag the server!)
* admin_af_hlswexp: Creates a sdal_antifake.db4.txt for HLSW (DO NOT USE IN MAINTIME! It will lag the server!)
* admin_af_restrict <playername> <[name_id]>: restricts player to use the name with name_id only.

file-data (Steam_ID.txt):
------------
FirstConnect (Date, when file was created)
PlayerNames (max. 5 names)
iMaxConnects
LastConnect
iLastConnect_in_sec
RestriktName

idea:
------------
Instead of using huge parts of RAM storing a list of playernames,
only player(fake)names are stored in RAM, which are currently on the server.
Otherwise, their data is stored in their own Steam_ID.txt files.

Change-Log:
-----------
v.0.82
* restricting playername

v.0.81
* creates a sdal_look.db4.txt for HLSW
* added a new entry in playerfile, where admin can regulate a playername for the player.

v.0.8
* using a file-system to store a huge playerlist.
* files can be deleted with admin_spurge, when older than x days.(Date-LastConnect=x)